After a long development cycle, we are thrilled to announce the official release of Rolisteam v1.10. This version brings a wave of brand-new tools for Game Masters, a major technical overhaul of the whole project, and a much healthier codebase for the years to come.
Download it now: https://rolisteam.org/02_download/
What’s new
Mind maps
Rolisteam now embeds a full mind-map editor, letting you sketch out plots, NPC relationships, or campaign notes visually, right next to your other campaign tools.
Watch it in action: https://youtu.be/3dkokPLlre8
Documentation: https://doc.rolisteam.org/21_mindmap/
3D dice, powered by a physics engine
Rolling dice has never been more satisfying. The new 3D dice roller uses a real physics engine to simulate dice tumbling and bouncing, giving your rolls a tactile, tabletop feel.
Watch it in action: https://youtu.be/d18iqq4eNFw
Documentation: https://doc.rolisteam.org/34_dice3d/
A new interface for instant messaging
The instant messaging panel has been redesigned from the ground up for better readability and a smoother chat experience during your sessions.
Watch it in action: https://youtu.be/t8iAKKfH2E4
Documentation: https://doc.rolisteam.org/07_chat/
Antagonist panel
A brand-new Antagonist panel lets you list and manage all the NPCs of your campaign in one place, with search and filtering options to quickly find the antagonist you need, right when you need it.
Watch it in action: https://youtu.be/CKDvFuruCwE
Documentation: https://doc.rolisteam.org/07_antagonist/
A new connection profile selection dialog
Choosing and managing your connection profiles is now easier thanks to a completely reworked selection dialog.
Watch it in action: https://youtu.be/BJ0_8XG9NQc
Documentation: https://doc.rolisteam.org/03_firststeps/
Improvements
Battle maps
- New, streamlined toolbar for the vectorial map (VMap).
- Full light and shadow management, including support for multiple light sources, adjustable light radius, and network synchronization of lights.
- New shadow casting from walls, computed via raycasting, for more realistic fog-of-war and line-of-sight.
- Various improvements to zoom, item resizing, drag-and-drop from the media panel, and undo/redo reliability.
Watch it in action: https://youtu.be/RtnZxa5HjAQ
Documentation: https://doc.rolisteam.org/05_vectorialmap/
Character sheet
- Reworked tables for a more flexible and reliable layout.
- Dice commands can now be written directly in the sheet’s code.
- New buttons to navigate to the next/previous page of a multi-page sheet.
- Automatic sharing
- RCSE: Auto filler dialog
- RCSE: New way to generate code
Watch it in action: https://youtu.be/343vYAqrui8
Documentation: https://doc.rolisteam.org/06_charactersheet/
PDF viewer
The built-in PDF viewer, used for sharing handouts and rulebook excerpts with your players, has also received its share of polish this release.
Watch it in action: https://youtu.be/rRrQwUmLUp0
Documentation: https://doc.rolisteam.org/20_pdf/
Translations
Thanks to the KDE translation teams, Rolisteam is now available in even more languages, with existing translations kept up to date release after release.
Refactoring
Under the hood, this release is the result of a massive modernization effort:
- Port to Qt 6 — the entire codebase now runs on the Qt 6 framework.
- Build system switched to CMake, replacing the previous qmake-based setup.
- Websites migrated from self-hosting to KDE’s infrastructure.
- Websites migrated from the Pelican generator to Hugo.
- Source hosting moved from GitHub to KDE’s GitLab.
Quality
Code quality and long-term maintainability were a major focus of this release:
- 70% of the code is now covered by unit tests.
- An extensive suite of validation tests now runs continuously to catch regressions early.
- Dedicated test coverage was added for the mind-map, the character sheet, translations, and the network layer.
- Continuous integration now tracks code coverage on every change.
A huge thank you
This release wouldn’t have been possible without the community, the KDE translation teams, and everyone who reported bugs, tested pre-releases, and contributed code. Thank you!
Download Rolisteam v1.10 now: https://rolisteam.org/02_download/