<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Project on Projects and thoughts</title><link>http://renaudguezennec.eu/tags/project/</link><description>Recent content in Project on Projects and thoughts</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 29 Aug 2026 08:00:00 -0700</lastBuildDate><atom:link href="http://renaudguezennec.eu/tags/project/index.xml" rel="self" type="application/rss+xml"/><item><title>DicelyVerse</title><link>http://renaudguezennec.eu/projects/dicelyverse/</link><pubDate>Sat, 29 Aug 2026 08:00:00 -0700</pubDate><guid>http://renaudguezennec.eu/projects/dicelyverse/</guid><description>&lt;h1 id="-dicelyverse--your-ultimate-dice-companion-for-rpgs"&gt;🎲 DicelyVerse – Your Ultimate Dice Companion for RPGs!&lt;/h1&gt;&#10;&lt;p&gt;&lt;img src="http://renaudguezennec.eu/wp-content/uploads/2025/10/android_presentation-620x303.jpg" alt=""&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Level up your tabletop RPG experience with Dice Roller 3D!&lt;/strong&gt;&lt;br&gt;&#10;Whether you’re deep into D&amp;amp;D, Pathfinder, or your favorite homebrew system, DicelyVerse gives you all the power of physical dice and more—right in your pocket.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://play.google.com/store/apps/details?id=org.rolisteam.dicelyverse"&gt;https://play.google.com/store/apps/details?id=org.rolisteam.dicelyverse&lt;/a&gt;&lt;/p&gt;&#10;&lt;hr&gt;&#10;&lt;h2 id="-core-features"&gt;🚀 &lt;strong&gt;Core Features&lt;/strong&gt;&lt;/h2&gt;&#10;&lt;p&gt;🌀 &lt;strong&gt;3D Dice Rolling Engine&lt;/strong&gt;&lt;br&gt;&#10;Feel the thrill of real dice physics with stunning 3D visuals. Roll multiple dice with satisfying animations.&lt;/p&gt;</description></item><item><title>Rolisteam v1.10 is out!</title><link>http://renaudguezennec.eu/posts/rolisteam-v1-10-is-out/</link><pubDate>Sat, 29 Aug 2026 08:00:00 -0700</pubDate><guid>http://renaudguezennec.eu/posts/rolisteam-v1-10-is-out/</guid><description>&lt;p&gt;&lt;img src="http://renaudguezennec.eu/wp-content/uploads/2026/07/youtube_banner_small-620x348.png" alt=""&gt;&lt;/p&gt;&#10;&lt;h1 id="rolisteam-v110-is-out"&gt;Rolisteam v1.10 is out!&lt;/h1&gt;&#10;&lt;!-- .entry-header --&gt;&#10;&lt;p&gt;After a long development cycle, we are thrilled to announce the official release of &lt;strong&gt;Rolisteam v1.10&lt;/strong&gt;. This version brings a wave of brand-new tools for Game Masters, a major technical overhaul of the whole project, and a much healthier codebase for the years to come.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Download it now:&lt;/strong&gt; &lt;a href="https://rolisteam.org/02_download/"&gt;https://rolisteam.org/02_download/&lt;/a&gt;&lt;/p&gt;&#10;&lt;h2 id="whats-new"&gt;What’s new&lt;/h2&gt;&#10;&lt;h3 id="mind-maps"&gt;Mind maps&lt;/h3&gt;&#10;&lt;p&gt;Rolisteam now embeds a full mind-map editor, letting you sketch out plots, NPC relationships, or campaign notes visually, right next to your other campaign tools.&lt;/p&gt;</description></item><item><title>Qt Creator plugin : Simple all-in-one QML editor</title><link>http://renaudguezennec.eu/projects/plugin-qt-creator/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://renaudguezennec.eu/projects/plugin-qt-creator/</guid><description>&lt;p&gt;&lt;img src="http://renaudguezennec.eu/backup/2025/08/1575110118823-620x413.png" alt="intro"&gt;&lt;/p&gt;&#10;&lt;p&gt;Hello all,&lt;/p&gt;&#10;&lt;p&gt;I would like to show you my first QtCreator plugin. It is an all-in-one window to test Qml Code.&lt;/p&gt;&#10;&lt;p&gt;How often do you run into issue about QML code; not doing exactly what you want ?&lt;/p&gt;&#10;&lt;h2 id="demos"&gt;Demos:&lt;/h2&gt;&#10;&lt;p&gt; &lt;video controls&gt;&#10;&lt;source src="http://renaudguezennec.eu/backup/2025/08/demo_plugin.mp4" type="video/mp4" /&gt;&#10;&lt;/video&gt;&lt;/p&gt;&#10;&lt;p&gt; &lt;/p&gt;&#10;&lt;p&gt;Examples demo:&lt;/p&gt;&#10;&lt;p&gt; &lt;video controls&gt;&#10;&lt;source src="http://renaudguezennec.eu/backup/2025/08/examples.mp4" type="video/mp4" /&gt;&#10;&lt;/video&gt;&lt;/p&gt;&#10;&lt;p&gt; &lt;/p&gt;&#10;&lt;p&gt;Here it a simple tool to test quickly some QML code. No need to create a new Test Project.&lt;br&gt;&#10;Open the plugin, type or copy/paste your code, do some changes until it does what you want.&lt;/p&gt;</description></item><item><title>QtNat - Open you port with Qt</title><link>http://renaudguezennec.eu/posts/upnp/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://renaudguezennec.eu/posts/upnp/</guid><description>&lt;p&gt;&lt;a href="https://github.com/obiwankennedy/QtUpnpNat"&gt;Source code&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;QtNat is a lightweight C++ library built with Qt 6 that simplifies NAT port mapping using UPnP (Universal Plug and Play). It is designed to help developers easily expose local services to external networks without requiring manual router configuration for users.&lt;/p&gt;&#10;&lt;p&gt;By leveraging UPnP, QtNat automatically communicates with compatible routers to create port forwarding rules at runtime. This makes it particularly useful for peer-to-peer applications, multiplayer games, remote access tools, and any software that needs reliable inbound connectivity behind a NAT.&lt;/p&gt;</description></item><item><title>UI Walkthrough</title><link>http://renaudguezennec.eu/projects/uiwalker/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://renaudguezennec.eu/projects/uiwalker/</guid><description>&lt;h1 id="uiwalker---uiwalkthrough-in-qml"&gt;UI walker - UI Walkthrough in QML&lt;/h1&gt;&#10;&lt;video controls&gt;&#10;&lt;source src="http://renaudguezennec.eu/videos/walkerui.webm" type="video/webm" /&gt;&#10;&lt;/video&gt;&#10;&lt;h2 id="the-problem"&gt;The problem&lt;/h2&gt;&#10;&lt;p&gt;At the first start of an application, user can be a bit confused in front of all of these features, buttons and data.&#10;In response to that, we often have a short presentation of each element on the screen.&#10;This also presents a typical workflow with the application.&lt;/p&gt;&#10;&lt;p&gt;First, You need to create a project or document.&#10;Then, define the name, the type…&#10;Then add content using this or that.&lt;/p&gt;</description></item></channel></rss>