<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Projects and thoughts - English</title><link>http://renaudguezennec.eu/</link><description>All English posts</description><language>en</language><item><title>QML Quick Editor: my QtCreator extension has been integrated</title><link>http://renaudguezennec.eu/posts/release_qmlsample/</link><guid>http://renaudguezennec.eu/posts/release_qmlsample/</guid><pubDate>Sat, 10 Oct 2026 13:00:00 +0000</pubDate><description>&lt;p&gt;&lt;img src="http://renaudguezennec.eu/backup/2025/08/1575110118823-620x413.png" alt="intro"&gt;&lt;/p&gt;
&lt;p&gt;Great news for the community! The integration of QML Quick Editor into Qt Creator is now 100% complete. The plugin is officially available, bringing native workflow integration directly to your development environment. Give it a try, and let us know what you think!&lt;/p&gt;
&lt;h2 id="features"&gt;Features:&lt;/h2&gt;
&lt;p&gt;Designed as an all-in-one QML code editor, this extension allows you to quickly prototype and test QML snippets without the overhead of creating a full project. Simply edit your code and preview the visual output instantly inside Qt Creator—speeding up your UI experimentation and debugging workflow.&lt;/p&gt;</description></item><item><title>Rolisteam v1.10 is out!</title><link>http://renaudguezennec.eu/posts/rolisteam-v1-10-is-out/</link><guid>http://renaudguezennec.eu/posts/rolisteam-v1-10-is-out/</guid><pubDate>Sat, 29 Aug 2026 08:00:00 -0700</pubDate><description>&lt;p&gt;&lt;img src="http://renaudguezennec.eu/wp-content/uploads/2026/07/youtube_banner_small-620x348.png" alt=""&gt;&lt;/p&gt;
&lt;h1 id="rolisteam-v110-is-out"&gt;Rolisteam v1.10 is out!&lt;/h1&gt;
&lt;!-- .entry-header --&gt;
&lt;p&gt;After a long development cycle, we are thrilled to announce the official release of &lt;strong&gt;Rolisteam v1.10&lt;/strong&gt;. This version brings a wave of brand-new tools for Game Masters, a major technical overhaul of the whole project, and a much healthier codebase for the years to come.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Download it now:&lt;/strong&gt; &lt;a href="https://rolisteam.org/02_download/"&gt;https://rolisteam.org/02_download/&lt;/a&gt;&lt;/p&gt;
&lt;h2 id="whats-new"&gt;What’s new&lt;/h2&gt;
&lt;h3 id="mind-maps"&gt;Mind maps&lt;/h3&gt;
&lt;p&gt;Rolisteam now embeds a full mind-map editor, letting you sketch out plots, NPC relationships, or campaign notes visually, right next to your other campaign tools.&lt;/p&gt;</description></item><item><title>QtNat - Open you port with Qt</title><link>http://renaudguezennec.eu/posts/upnp/</link><guid>http://renaudguezennec.eu/posts/upnp/</guid><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><description>&lt;p&gt;&lt;a href="https://github.com/obiwankennedy/QtUpnpNat"&gt;Source code&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;QtNat is a lightweight C++ library built with Qt 6 that simplifies NAT port mapping using UPnP (Universal Plug and Play). It is designed to help developers easily expose local services to external networks without requiring manual router configuration for users.&lt;/p&gt;
&lt;p&gt;By leveraging UPnP, QtNat automatically communicates with compatible routers to create port forwarding rules at runtime. This makes it particularly useful for peer-to-peer applications, multiplayer games, remote access tools, and any software that needs reliable inbound connectivity behind a NAT.&lt;/p&gt;</description></item></channel></rss>